Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | M | H | M | ||||||
Flag | 0x80 | |||||||||
Damage | 40 | 48 | 10 | |||||||
Stun | 20 | 24 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 5 | 6 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 15 | |||||||||
HitFreezeDefender | 15 | |||||||||
MainRecoveryDuration | 23 | 20 | 23 | 20 | 11 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.95 | 1.05 | 0.95 | 1.05 | 0.35 | |||||
FallSpeed | 0.5 | 0.25 | 0.5 | 0.25 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] | |||||||||
Index18_HI | ['0x1', '0x2'] | None |