Stand, Counter Hit, 0x80
CantHit: ['Cross-Up']Group: 0ProximityOverheadUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 4Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 40Unknown11: ['0x1', '0x4']Unknown6: ['0x8'] CantHit: ['Cross-Up']Group: 0ProximityOverheadUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 4Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 40Unknown11: ['0x1', '0x4']Unknown6: ['0x8'] CantHit: ['Cross-Up']Group: 0ProximityOverheadUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 4Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 40Unknown11: ['0x1', '0x4']Unknown6: ['0x8'] Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Mid🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🤜, ★
CancelList: 32Buffer on Hit, Buffer on Block
CancelList: 32Execute
CancelList: 80Buffer on Hit, Buffer on Block
CancelList: 80Execute
Amount: 0.14Mode: SetTarget: Horizontal Speed
Amount: 0Mode: SetTarget: Horizontal Speed