Counter Hit
Crouch, Counter Hit, 0x100
Counter Hit
Air, Counter Hit, No Corner Correction
Air, No Corner Correction
Crouch, 0x100
CantHit: ['Cross-Up']Effect: 101Group: 0ProximityNormalUnknown6: ['0x8'] Effect: 97Group: 0Standard🤜JugInc: 1JugLim: 5NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8'] Effect: 97Group: 0Standard🤜JugInc: 1JugLim: 5NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8'] Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Air🤜, ★
Group: 0Air🖐
Group: 0Air🤜, ★
Group: 0Air🖐
Group: 0Air🤜, ★
Group: 0Air🖐
Group: 0Low🤜
Group: 0Air🤜, ★
Group: 0Air🖐
Group: 0Air🤜, ★
Group: 0Air🖐
Group: 0Air🤜, ★
Group: 0Air🖐
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
InactiveOnStates: ['A']
InactiveOnStates: ['A']
InactiveOnStates: ['A']
InactiveOnStates: ['A']
InactiveOnStates: ['A']
Amount: 0.06Mode: SetTarget: Horizontal Speed
Amount: 0Mode: SetTarget: Horizontal Speed