Crouch, Counter Hit, 0x100, Auto-Correct
Crouch, 0x100, Auto-Correct
CantHit: ['Cross-Up']Group: 0ProximityOverheadUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 24Group: 0Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 20Unknown6: ['0x8'] Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
InactiveOnStates: ['A', 'B', 'C']
InactiveOnStates: ['A', 'B', 'C']
ActiveOnStates: ['A']InactiveOnStates: ['C']
ActiveOnStates: ['B']
ActiveOnStates: ['C']
CancelList: 32Buffer on Hit, Buffer on Block
CancelList: 32Execute
CancelList: 80Buffer on Hit, Buffer on Block
CancelList: 80Execute
Condition: On HitActivateStates: ['A']
Condition: On BlockActivateStates: ['B']
Condition: On HitActivateStates: ['C']