Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | 306 | M | 306 | M | |||||
Flag | Specific Script | Specific Script | 0x80 | |||||||
Damage | 9 | 11 | 3 | |||||||
Stun | 25 | 30 | None | |||||||
EXAttacker | 8 | 10 | 4 | |||||||
EXDefender | 5 | 6 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 3 | |||||||||
HitFreezeDefender | 3 | |||||||||
MainRecoveryDuration | 18 | 22 | 20 | 22 | 15 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.5 | 0.8 | 0.5 | 0.8 | 0.5 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | 1 | |||||||||
FuzzyEffect | ['0x1', '0x2'] |