Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | 302 | H | 302 | H | |||||
Flag | Specific Script | Specific Script | ||||||||
Damage | 25 | 30 | 5 | |||||||
Stun | 40 | 48 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 4 | 5 | 2 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | |||||||||
HitFreezeDefender | 10 | |||||||||
MainRecoveryDuration | 20 | 22 | 20 | 15 | ||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.5 | 0.9 | ||||||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x8'] |