Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 130 | M | 130 | M | ||||||
Flag | Specific Script | Specific Script | 0x80 | |||||||
Damage | 25 | 30 | 7 | |||||||
Stun | 31 | 38 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 5 | 6 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 4 | |||||||||
HitFreezeDefender | 4 | |||||||||
MainRecoveryDuration | 18 | |||||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.3 | |||||||||
FallSpeed | 0.5 | 0.4 | 0.5 | 0.4 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | 1 | |||||||||
FuzzyEffect | ['0x4'] |