Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | M | |||||||||
Flag | 0x80 | |||||||||
Damage | 20 | 24 | 5 | |||||||
Stun | 20 | 24 | None | |||||||
EXAttacker | 10 | 12 | 5 | |||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 4 | |||||||||
HitFreezeDefender | 4 | |||||||||
MainRecoveryDuration | 18 | |||||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.2 | -0.25 | 0.2 | -0.25 | 0.3 | |||||
FallSpeed | 0.9 | 0.3 | 0.9 | 0.3 | 0.5 | |||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | 1 | |||||||||
FuzzyEffect | ['0x4'] |