| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | No Effect | Blow | Guard | |||||||
| Script | None | M | H | M | ||||||
| Flag | Don't Kill | Hard Knockdown | Don't Kill | Hard Knockdown | ||||||
| Damage | 20 | 24 | 15 | |||||||
| Stun | None | |||||||||
| EXAttacker | None | |||||||||
| EXDefender | None | 15 | ||||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | None | 10 | ||||||||
| HitFreezeDefender | None | 10 | ||||||||
| MainRecoveryDuration | 18 | 16 | 18 | 16 | 22 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.2 | 1.2 | 0.0 | 1.2 | 0.45 | |||||
| FallSpeed | 0.2 | 0.3 | 1.5 | 0.3 | 0.5 | |||||
| JuggleStart | 0 | 1 | ||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | None | ['0x2', '0x8'] | ||||||||
| Index18_HI | ['0x8'] | None | ||||||||