Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 324 | M | ||||||||
Flag | Specific Script | Specific Script Hard Knockdown | Specific Script | Specific Script Hard Knockdown | ||||||
Damage | 20 | 24 | 15 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | None | 15 | ||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 4 | 9 | ||||||||
HitFreezeDefender | 4 | 9 | ||||||||
MainRecoveryDuration | 30 | 24 | ||||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.75 | 0.6 | 0.75 | 0.6 | 0.45 | |||||
FallSpeed | 0.3 | 0.5 | ||||||||
JuggleStart | 20 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x1', '0x8'] | ||||||||
Index18_HI | ['0x8'] | None | ||||||||
Index24 | 65536 | None |