Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 292 | M | ||||||||
Flag | Specific Script 0x100 | Specific Script Hard Knockdown 0x100 | Specific Script 0x100 | Specific Script Hard Knockdown 0x100 | ||||||
Damage | 20 | 24 | 15 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | None | 15 | ||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | |||||||||
HitFreezeDefender | 10 | |||||||||
MainRecoveryDuration | 30 | 26 | ||||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 3.0 | 0.45 | ||||||||
FallSpeed | 3.0 | 0.5 | ||||||||
JuggleStart | 20 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x2', '0x8'] | ||||||||
Index18_HI | ['0x8'] | None | ||||||||
Index24 | 65536 | None |