Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 260 | M | 260 | M | H | |||||
Flag | Specific Script | Specific Script | Don't Kill White Damage 0x80 | |||||||
Damage | 40 | 48 | 10 | |||||||
Stun | 60 | 72 | None | |||||||
EXAttacker | 25 | 30 | 13 | |||||||
EXDefender | 15 | 18 | 8 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 12 | |||||||||
HitFreezeDefender | 12 | |||||||||
MainRecoveryDuration | 16 | 13 | 18 | 13 | 25 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.4 | |||||||||
FallSpeed | 0.5 | 0.3 | 0.5 | 0.3 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4', '0x8'] | |||||||||
Index18_HI | ['0x1', '0x2'] | None | ||||||||
Index22 | None | -0.0 | -0.1 |