Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 292 | H | ||||||||
Flag | Specific Script | 0x80 | ||||||||
Damage | 160 | 192 | 40 | |||||||
Stun | 250 | 300 | None | |||||||
EXAttacker | 40 | 48 | 20 | |||||||
EXDefender | 24 | 29 | 12 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 14 | 12 | ||||||||
HitFreezeDefender | 14 | 12 | ||||||||
MainRecoveryDuration | 38 | 40 | 16 | |||||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 1.8 | 1.85 | 1.8 | 1.85 | 0.65 | |||||
FallSpeed | 2.15 | 0.05 | ||||||||
JuggleStart | 5 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4', '0x8'] | ['0x4', '0x8'] | ||||||||
Index18_HI | ['0x4'] | None | ||||||||
Index23 | 60 | 30 |