Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Hit | ||||||||
Script | H | 190 | 191 | |||||||
Flag | Specific Script | Specific Script 0x80 | ||||||||
Damage | 40 | 48 | 7 | |||||||
Stun | 300 | 360 | None | |||||||
EXAttacker | 10 | 12 | 5 | |||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 6 | 5 | ||||||||
HitFreezeDefender | 8 | 5 | ||||||||
MainRecoveryDuration | 17 | 20 | 30 | |||||||
KnockdownDuration | 20 | 22 | ||||||||
KnockBack | 1.2 | 1.3 | 0.6 | |||||||
FallSpeed | 0.3 | 0.07 | ||||||||
JuggleStart | 4 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] | ['0x1', '0x4'] | ||||||||
Index18_HI | ['0x4'] | None |