Counter Hit
CantHit: ['Cross-Up']Group: 255ProximityNormalUnknown6: ['0x8']
Effect: 2Flag: ['0x80']Group: 0Near🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 30Unknown6: ['0x8'] Group: 0High🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🖐
Group: 0High🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🖐
Group: 0High🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🖐
Group: 0High🤜, ★
Group: 0High🤜, ★
Group: 0High🤜, ★
Group: 0High🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🖐
Group: 0High🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🖐
InactiveOnStates: ['A', 'B', 'C']
ActiveOnStates: ['A']InactiveOnStates: ['C']
ActiveOnStates: ['C']
ActiveOnStates: ['B']
InactiveOnStates: ['A', 'B', 'C']
ActiveOnStates: ['A']InactiveOnStates: ['C']
ActiveOnStates: ['C']
ActiveOnStates: ['B']
CancelList: 52Buffer on Hit, Buffer on Block
CancelList: 52ExecuteActiveOnStates: ['A', 'B']
CancelList: 72Buffer on Hit, Buffer on Block
CancelList: 72Execute
CancelList: 79Buffer on Hit, Buffer on Block
CancelList: 79ExecuteActiveOnStates: ['A', 'B']
CancelList: 70Buffer on Hit, Buffer on Block
CancelList: 70Execute
Condition: On HitActivateStates: ['A']
Condition: On HitActivateStates: ['C']
Condition: On BlockActivateStates: ['B']
Condition: On Unknown 53Params: []ActivateStates: ['B']