Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 292 | H | ||||||||
Flag | Specific Script | 0x80 | ||||||||
Damage | 60 | 72 | 15 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | 40 | 48 | 20 | |||||||
EXDefender | 24 | 29 | 12 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 13 | 12 | ||||||||
HitFreezeDefender | 13 | 12 | ||||||||
MainRecoveryDuration | 40 | 42 | 16 | |||||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 1.6 | 1.7 | 1.6 | 1.7 | 0.5 | |||||
FallSpeed | 1.8 | 0.05 | ||||||||
JuggleStart | 4 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x4', '0x8'] | ['0x4', '0x8'] | ||||||||
Index18_HI | ['0x4'] | None |