Counter Hit
CantHit: ['Cross-Up']Group: 255ProximityNormalUnknown6: ['0x8']
CantHit: ['Air', 'Cross-Up']Effect: 205Flag: ['0x8', '0x80']Group: 0Standard🤜JugInc: 1JugLim: 10NormalNumberOfHits: 1Strength: 80Unknown6: ['0x8'] CantHit: ['Standing', 'Crouched', 'Cross-Up']Effect: 205Flag: ['0x8', '0x80']Group: 0Standard🤜JugInc: 1JugLim: 10NormalNumberOfHits: 1Strength: 80Unknown6: ['0x8'] CantHit: ['Standing', 'Crouched', 'Cross-Up']Effect: 206Flag: ['0x8', '0x80']Group: 0Standard🤜JugInc: 1JugLim: 10NormalNumberOfHits: 1Strength: 80Unknown6: ['0x8'] CantHit: ['Standing', 'Crouched', 'Cross-Up']Effect: 207Flag: ['0x8', '0x80']Group: 0Standard🤜JugInc: 1JugLim: 10NormalNumberOfHits: 1Strength: 80Unknown6: ['0x8'] Group: 0High🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🖐
ActiveOnStates: ['A']
CancelList: 56Buffer on Hit, Buffer on Block
CancelList: 56Execute
Condition: On Opponent ProximityDistance: 0.3ActivateStates: ['A']
SlowdownOpponentSpeed: 33%OpponentTicks: 5Replace: NoSelfSpeed: 83%SelfTicks: 10ShadeTransitionFrames: 8TotalFrames: 12
Amount: 0.05Mode: SetTarget: Horizontal Speed
Amount: 0.2Mode: SetTarget: Horizontal Speed
Amount: 0.3Mode: SetTarget: Horizontal Speed
Amount: 0Mode: SetTarget: Horizontal Speed
Unknown (6, 0)15, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0