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Y

#948 - GTG_SHOT_L

Hide Unknowns
Total Frames
82
Without Interruption
44
Flags
['Starts Crouched', 'Ends Crouched']

Unknowns

ReturnToOriginalPosition
['0x1', '0x2', '0x4']
Status
Stand, Counter Hit, 0x100
Stand, 0x100
Hitboxes
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
Hurtboxes
Group: 0Crouch🤜, ★
Group: 0Crouch🤜
Group: 0Low🤜
Group: 0Crouch🤜, ★
Group: 0Crouch🤜
Group: 0Crouch🤜, ★
Group: 0Low🤜
Group: 0Low🤜
Group: 0Low🖐
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Pushboxes
Cancels
CancelList: 33Buffer on Hit, Buffer on Block
CancelList: 33Execute
CancelList: 65Buffer on Hit, Buffer on Block
CancelList: 65Execute
Commands
Spawn ProjectileScript: #6 - GTG_SHOT_LXShift: 1.25YShift: 1