Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 292 | H | ||||||||
Flag | Specific Script Screenshake | 0x80 | ||||||||
Damage | 80 | 96 | 20 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 4 | 5 | 2 | |||||||
VGauge | 20 | 24 | 10 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 20 | 15 | ||||||||
HitFreezeDefender | 20 | 15 | ||||||||
MainRecoveryDuration | 33 | 16 | ||||||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 0.4 | |||||||||
FallSpeed | 1.2 | 0.05 | ||||||||
JuggleStart | 5 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4', '0x10'] | ['0x1', '0x2', '0x4', '0x8'] | ||||||||
Index18_HI | ['0x4'] | None |