Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Guard | ||||||||
Script | H | M | H | M | H | |||||
Flag | Don't Kill White Damage 0x80 | |||||||||
Damage | 70 | 84 | 18 | |||||||
Stun | 120 | 144 | None | |||||||
EXAttacker | 40 | 48 | 20 | |||||||
EXDefender | 24 | 29 | 12 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 15 | |||||||||
HitFreezeDefender | 15 | |||||||||
MainRecoveryDuration | 23 | 22 | 25 | 22 | 17 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.55 | 0.5 | 0.55 | 0.5 | 0.4 | |||||
FallSpeed | 0.5 | 0.7 | 0.5 | 0.7 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] |