Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 140 | M | 140 | M | H | |||||
Flag | Specific Script | Specific Script | Don't Kill White Damage 0x80 | 0x80 | ||||||
Damage | 40 | 48 | 10 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | 10 | 12 | 5 | |||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | 15 | ||||||||
HitFreezeDefender | 10 | 15 | ||||||||
MainRecoveryDuration | 20 | 18 | 22 | 18 | 16 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.2 | 0.7 | 0.2 | 0.7 | 0.2 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 1 | 0 | 1 | 0 | 1 | |||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x8'] | ['0x1', '0x2', '0x4', '0x8'] |