Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | 292 | H | 292 | H | |||||
Flag | Specific Script | Specific Script | 0x80 | |||||||
Damage | 10 | 12 | 3 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | None | |||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 6 | |||||||||
HitFreezeDefender | 6 | |||||||||
MainRecoveryDuration | 26 | 22 | 28 | 22 | 26 | |||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 0.1 | 1.0 | 0.1 | 1.0 | 0.1 | |||||
FallSpeed | 0.4 | 0.5 | ||||||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4'] | |||||||||
Index18_HI | ['0x4'] | None |