Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | |||||||||
Flag | ||||||||||
Damage | 20 | 24 | 7 | |||||||
Stun | None | |||||||||
EXAttacker | 10 | 12 | 5 | |||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 6 | |||||||||
HitFreezeDefender | 6 | |||||||||
MainRecoveryDuration | 18 | 20 | 18 | 19 | ||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.2 | 0.4 | 0.2 | 0.4 | 0.2 | |||||
FallSpeed | 0.05 | 0.5 | 0.05 | 0.5 | 0.05 | |||||
JuggleStart | 3 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4'] | |||||||||
Index18_HI | ['0x4'] | None |