Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | |||||||||
Flag | ||||||||||
Damage | 70 | 84 | 10 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | |||||||||
HitFreezeDefender | 8 | |||||||||
MainRecoveryDuration | 24 | 20 | 26 | 20 | 23 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.8 | 0.6 | 0.8 | 0.6 | 0.45 | |||||
FallSpeed | 0.05 | 0.6 | 0.05 | 0.6 | 0.05 | |||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] | |||||||||
Index18_HI | ['0x4'] | None |