Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | |||||||||
Flag | 0x80 | |||||||||
Damage | 80 | 96 | 20 | |||||||
Stun | 150 | 180 | None | |||||||
EXAttacker | 30 | 36 | 15 | |||||||
EXDefender | 18 | 22 | 9 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 14 | |||||||||
HitFreezeDefender | 14 | |||||||||
MainRecoveryDuration | 25 | 30 | 27 | 30 | 24 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.3 | 0.3 | 0.3 | 0.3 | 0.4 | |||||
FallSpeed | 0.8 | 0.5 | ||||||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4', '0x8'] | |||||||||
Index18_HI | ['0x4'] | None | ||||||||
Index22 | 0.1 | None |