Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | 292 | H | 292 | H | |||||
Flag | Hard Knockdown No Back Recovery | Specific Script Hard Knockdown No Back Recovery | Hard Knockdown No Back Recovery | Specific Script Hard Knockdown No Back Recovery | 0x80 | |||||
Damage | 30 | 36 | 8 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 3 | 4 | 2 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 6 | |||||||||
HitFreezeDefender | 6 | |||||||||
MainRecoveryDuration | 25 | 18 | 27 | 18 | 23 | |||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 0.2 | 0.4 | 0.2 | 0.4 | ||||||
FallSpeed | 0.4 | 0.5 | ||||||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4'] | |||||||||
Index18_HI | ['0x4'] | None |