Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 139 | H | 139 | H | ||||||
Flag | Specific Script | Specific Script | 0x80 | |||||||
Damage | 20 | 24 | 5 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 4 | 5 | 2 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 6 | |||||||||
HitFreezeDefender | 6 | |||||||||
MainRecoveryDuration | 26 | 22 | 26 | 22 | 20 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.6 | 1.0 | 0.6 | 1.0 | 0.4 | |||||
FallSpeed | 0.4 | 0.5 | ||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4'] | |||||||||
Index18_HI | ['0x1', '0x2'] | None | ||||||||
Index22 | None | -0.1 |