Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 276 | H | 276 | H | ||||||
Flag | Specific Script | Specific Script | 0x80 | |||||||
Damage | 60 | 72 | 15 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 6 | 15 | ||||||||
HitFreezeDefender | 6 | 15 | ||||||||
MainRecoveryDuration | 40 | 28 | 40 | 28 | 22 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.3 | 0.5 | 0.3 | 0.5 | 0.48 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4'] | ['0x1', '0x2', '0x4', '0x8'] | ||||||||
Index18_HI | ['0x4'] | None |