| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | H | |||||||||
| Flag | 0x80 | |||||||||
| Damage | 10 | 12 | 3 | |||||||
| Stun | 10 | 12 | None | |||||||
| EXAttacker | 5 | 6 | 3 | |||||||
| EXDefender | 3 | 4 | 2 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 1 | |||||||||
| HitFreezeDefender | 2 | |||||||||
| MainRecoveryDuration | 20 | 10 | 22 | 8 | 22 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.05 | 0.02 | 0.05 | 0.01 | 0.1 | |||||
| FallSpeed | 0.5 | 0.02 | 0.5 | 0.02 | 0.5 | |||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x2'] | |||||||||