Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | 297 | H | 297 | H | |||||
Flag | Specific Script | Specific Script | 0x80 | |||||||
Damage | 80 | 96 | 20 | |||||||
Stun | 150 | 180 | None | |||||||
EXAttacker | 40 | 48 | 20 | |||||||
EXDefender | 24 | 29 | 12 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 12 | 10 | 12 | |||||||
HitFreezeDefender | 12 | |||||||||
MainRecoveryDuration | 14 | 12 | 16 | 11 | ||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 1.0 | 0.9 | 1.0 | 0.9 | 0.7 | |||||
FallSpeed | 0.5 | -3.0 | 0.5 | -2.5 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4', '0x8'] |