Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | H | |||||||||
Flag | Hard Knockdown No Back Recovery | White Damage 0x80 | ||||||||
Damage | 50 | 60 | 13 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | 5 | 6 | 3 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | 12 | ||||||||
HitFreezeDefender | 12 | |||||||||
MainRecoveryDuration | 20 | 12 | 20 | 12 | 15 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.175 | 0.4 | ||||||||
FallSpeed | 0.5 | 0.2 | 0.5 | 0.2 | 0.5 | |||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | 1 | None | ||||||||
FuzzyEffect | ['0x4', '0x8'] |