Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | |||||||||
Flag | White Damage 0x80 | |||||||||
Damage | 20 | 24 | 5 | |||||||
Stun | 40 | 48 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 3 | 4 | 2 | |||||||
VGauge | 20 | 24 | 10 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 3 | |||||||||
HitFreezeDefender | 3 | |||||||||
MainRecoveryDuration | 24 | 16 | 26 | 16 | 23 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.45 | 0.65 | 0.45 | 0.65 | 0.1 | |||||
FallSpeed | 0.5 | 0.3 | 0.5 | 0.3 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2'] |