Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | |||||||||
Flag | White Damage 0x80 | |||||||||
Damage | 30 | 36 | 8 | |||||||
Stun | 45 | 54 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | 20 | 24 | 10 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | |||||||||
HitFreezeDefender | 8 | |||||||||
MainRecoveryDuration | 18 | 11 | 20 | 11 | 14 | |||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 0.2 | 0.8 | 0.2 | 0.8 | 0.2 | |||||
FallSpeed | 0.4 | 0.2 | 0.4 | 0.2 | 0.05 | |||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] | |||||||||
Index18_HI | ['0x4'] | None |