Stand, Counter Hit, 0x80
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 326Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 15NormalNumberOfHits: 1Strength: 70Unknown11: ['0x1', '0x4']Unknown6: ['0x8'] CantHit: ['Cross-Up']Effect: 326Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 15NormalNumberOfHits: 1Strength: 70Unknown11: ['0x1', '0x4']Unknown6: ['0x8'] CantHit: ['Cross-Up']Effect: 326Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 15NormalNumberOfHits: 1Strength: 70Unknown11: ['0x1', '0x4']Unknown6: ['0x8'] Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Low🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🖐
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Mid🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🤜, ★
ActiveOnStates: ['A']
CancelList: 33Buffer on Hit, Buffer on Block
CancelList: 50Buffer on Hit, Buffer on Block
CancelList: 50Execute
CancelList: 82Buffer on Hit, Buffer on Block
CancelList: 82Execute
CancelList: 33Execute
Condition: On Opponent ProximityDistance: 0.5ActivateStates: ['A']
Amount: -0.03Mode: SetTarget: Horizontal Speed
Amount: -0.06Mode: SetTarget: Horizontal Speed
Amount: 0Mode: SetTarget: Horizontal Speed
Unknown (0, 0)0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
Unknown (0, 0)1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0