Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 330 | 292 | 330 | 292 | H | |||||
Flag | Specific Script | White Damage 0x80 | ||||||||
Damage | 70 | 84 | 18 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 30 | 36 | 15 | |||||||
VGauge | 60 | 72 | 30 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 15 | |||||||||
HitFreezeDefender | 15 | |||||||||
MainRecoveryDuration | 37 | 25 | 40 | 25 | 12 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.4 | 1.3 | 0.4 | 1.3 | 0.2 | |||||
FallSpeed | 2.5 | 1.0 | 2.5 | 1.0 | 0.5 | |||||
JuggleStart | 1 | 2 | 1 | 2 | 1 | |||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] | |||||||||
Index18_HI | ['0x1', '0x2'] | None |