| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | H | M | H | M | ||||||
| Flag | White Damage | |||||||||
| Damage | 40 | 48 | 7 | |||||||
| Stun | 70 | 84 | None | |||||||
| EXAttacker | None | |||||||||
| EXDefender | 10 | 12 | 5 | |||||||
| VGauge | 40 | 48 | 20 | |||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 8 | |||||||||
| HitFreezeDefender | 8 | |||||||||
| MainRecoveryDuration | 20 | 27 | 22 | 27 | 10 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | -0.8 | -1.0 | -0.8 | -1.0 | -0.5 | |||||
| FallSpeed | 0.5 | 1.4 | 0.5 | 1.4 | 0.1 | |||||
| JuggleStart | 1 | 0 | 1 | 0 | 1 | |||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x8'] | |||||||||