Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | 297 | H | 297 | H | |||||
Flag | Specific Script | Specific Script | 0x80 | |||||||
Damage | 10 | 12 | 3 | |||||||
Stun | 10 | 12 | None | |||||||
EXAttacker | 5 | 6 | 3 | |||||||
EXDefender | 3 | 4 | 2 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 1 | |||||||||
HitFreezeDefender | 1 | |||||||||
MainRecoveryDuration | 18 | 12 | 20 | 12 | 20 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.3 | 0.5 | 0.3 | 0.5 | 0.3 | |||||
FallSpeed | 0.5 | -1.2 | 0.5 | -1.2 | 0.5 | |||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
Index18_HI | ['0x4'] | None |