Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | 302 | H | 302 | H | |||||
Flag | Screenshake | Specific Script Screenshake | Screenshake | Specific Script Screenshake | 0x80 Screenshake | |||||
Damage | 10 | 12 | 3 | |||||||
Stun | 20 | 24 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 3 | 4 | 2 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | |||||||||
HitFreezeDefender | 10 | |||||||||
MainRecoveryDuration | 20 | 15 | 22 | 15 | 19 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.6 | 1.3 | 0.6 | 1.3 | 0.5 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 99 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x8'] | |||||||||
Index18_HI | ['0x4'] | None |