| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | H | |||||||||
| Flag | White Damage 0x80 | |||||||||
| Damage | 30 | 36 | 8 | |||||||
| Stun | 45 | 54 | None | |||||||
| EXAttacker | None | |||||||||
| EXDefender | 6 | 8 | 3 | |||||||
| VGauge | 20 | 24 | 10 | |||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 8 | |||||||||
| HitFreezeDefender | 8 | |||||||||
| MainRecoveryDuration | 18 | 16 | 20 | 16 | 14 | |||||
| KnockdownDuration | 20 | 0 | ||||||||
| KnockBack | 0.2 | 0.8 | 0.2 | 0.8 | 0.2 | |||||
| FallSpeed | 0.4 | 0.05 | ||||||||
| JuggleStart | 0 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x8'] | |||||||||
| Index18_HI | ['0x4'] | None | ||||||||