Ranges

Position: 0
Throw: 0.5
    (relative: 0.5)
Projectile: 0.7
    (relative: 0.7)
Strike: 0.7
    (relative: 0.7)

States

ShiftX

X

Y

#1100 - VS_Z25_GRAM2_M

Hide Unknowns
Total Frames
127
Without Interruption
61
Recovery Starts At
25
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Status
Counter Hit
Hitboxes
CantHit: ['Crouched', 'Cross-Up']Effect: 317Group: 0Standard🤜JugInc: 2JugLim: 1NormalNumberOfHits: 1Strength: 70
CantHit: ['Crouched', 'Cross-Up']Effect: 317Group: 0Standard🤜JugInc: 2JugLim: 1NormalNumberOfHits: 1Strength: 70
CantHit: ['Cross-Up']Group: 0ProximityNormal
Hurtboxes
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Low🤜, ★
Group: 0Low🤜, ★
Pushboxes
Cancels
CancelList: 33Buffer on Hit, Buffer on Block
CancelList: 33Execute
CancelList: 54Buffer on Hit, Buffer on Block
CancelList: 54Execute
CancelList: 82Buffer on Hit, Buffer on Block
CancelList: 82Execute
AutoCancels
Condition: On Unknown 33Params: []ActivateStates: ['A']
Commands
Spawn ProjectileScript: #28 - COPY_Z25_GRAMXShift: 1.8YShift: 1.2InactiveOnStates: ['A']