Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | |||||||||
Flag | White Damage | |||||||||
Damage | 60 | 72 | 10 | |||||||
Stun | 60 | 72 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 18 | 22 | 9 | |||||||
VGauge | 60 | 72 | 30 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | 4 | ||||||||
HitFreezeDefender | 8 | 4 | ||||||||
MainRecoveryDuration | 16 | 18 | 20 | 18 | ||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.3 | 0.4 | 0.3 | 0.4 | 0.3 | |||||
FallSpeed | 0.5 | 0.6 | 0.5 | 0.6 | 0.5 | |||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] | ['0x4'] | ||||||||
Index18_HI | ['0x4'] | None |