Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | H | M | ||||||||
Flag | Don't Kill 0x4 0x80 | |||||||||
Damage | 20 | 24 | 5 | |||||||
Stun | 20 | 24 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | 20 | 24 | 10 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | 15 | ||||||||
HitFreezeDefender | 10 | 15 | ||||||||
MainRecoveryDuration | 15 | 20 | 15 | 20 | 15 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 1.0 | 1.5 | 1.0 | 1.5 | 0.45 | |||||
FallSpeed | 0.5 | 1.2 | 0.5 | 1.2 | 0.5 | |||||
JuggleStart | 5 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x8'] | ['0x1', '0x2', '0x4', '0x8'] |