Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | H | ||||||||
Flag | 0x80 | |||||||||
Damage | 20 | 24 | 5 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | None | |||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 2 | |||||||||
HitFreezeDefender | 2 | |||||||||
MainRecoveryDuration | 20 | 15 | 20 | 15 | 0 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.05 | 0.0 | ||||||||
FallSpeed | 0.5 | 0.2 | 0.5 | 0.2 | 0.0 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2'] |