Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | H | M | H | M | |||||
Flag | White Damage 0x80 | |||||||||
Damage | 15 | 18 | 4 | |||||||
Stun | 20 | 24 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | 10 | 12 | 5 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 2 | |||||||||
HitFreezeDefender | 2 | None | 2 | None | 2 | |||||
MainRecoveryDuration | 15 | 10 | 17 | 10 | 11 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.05 | 0.1 | 0.05 | 0.1 | 0.04 | |||||
FallSpeed | 0.5 | 0.2 | 0.5 | 0.2 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2'] | |||||||||
Index18_HI | ['0x4'] | None |