Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | |||||||||
Flag | 0x400 | Don't Kill White Damage 0x80 | ||||||||
Damage | 40 | 48 | 10 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | 60 | 72 | 30 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | |||||||||
HitFreezeDefender | 8 | |||||||||
MainRecoveryDuration | 16 | 25 | 18 | 25 | 10 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.5 | 0.3 | 0.5 | 0.3 | 0.2 | |||||
FallSpeed | 0.5 | 1.0 | 0.5 | 1.0 | 0.5 | |||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] | |||||||||
Index18_HI | ['0x4'] | None |