Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | H | |||||||||
Flag | White Damage 0x80 | |||||||||
Damage | 10 | 12 | 3 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | None | |||||||||
VGauge | 5 | 6 | 3 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 3 | 4 | ||||||||
HitFreezeDefender | 3 | 4 | ||||||||
MainRecoveryDuration | 11 | 5 | 11 | 5 | 15 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | -0.002 | -0.001 | -0.002 | -0.001 | 0.1 | |||||
FallSpeed | 0.2 | 0.02 | 0.2 | 0.02 | 0.5 | |||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | 1 | None | ||||||||
FuzzyEffect | ['0x1', '0x2'] | ['0x4'] |