| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Blow | Guard | ||||||||
| Script | 211 | H | ||||||||
| Flag | Specific Script | 0x80 | ||||||||
| Damage | 25 | 30 | 7 | |||||||
| Stun | 20 | 24 | None | |||||||
| EXAttacker | 4 | 5 | 2 | |||||||
| EXDefender | 2 | 3 | 1 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 2 | 1 | ||||||||
| HitFreezeDefender | 4 | 3 | ||||||||
| MainRecoveryDuration | 23 | 8 | 23 | 8 | 25 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.4 | 0.01 | 0.4 | 0.01 | 0.04 | |||||
| FallSpeed | 0.5 | 0.1 | 0.5 | 0.1 | 0.5 | |||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x4'] | ['0x1', '0x2'] | ||||||||