Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 211 | H | ||||||||
Flag | Specific Script | 0x80 | ||||||||
Damage | 30 | 36 | 8 | |||||||
Stun | 20 | 24 | None | |||||||
EXAttacker | 10 | 12 | 5 | |||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 2 | 1 | ||||||||
HitFreezeDefender | 4 | 2 | 3 | |||||||
MainRecoveryDuration | 25 | 8 | 25 | 8 | 25 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.4 | 0.01 | 0.4 | 0.01 | 0.04 | |||||
FallSpeed | 0.5 | 0.1 | 0.5 | 0.1 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4'] | ['0x2'] | ['0x1', '0x2'] |