Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | OTG | Blow | Hit | Blow | Guard | |||||
Script | 225 | H | ||||||||
Flag | Specific Script Hard Knockdown | Hard Knockdown | 0x80 | |||||||
Damage | 100 | 120 | 25 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 24 | 29 | 12 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 1 | |||||||||
HitFreezeDefender | 14 | |||||||||
MainRecoveryDuration | 40 | 25 | 22 | 20 | ||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.5 | 0.7 | 0.8 | 0.7 | 0.2 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4', '0x8'] |