Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | OTG | Guard | ||||||||
Script | 222 | H | ||||||||
Flag | Specific Script Hard Knockdown | 0x80 | ||||||||
Damage | 30 | 40 | 36 | 48 | 8 | |||||
Stun | 200 | 250 | 240 | 300 | None | |||||
EXAttacker | None | |||||||||
EXDefender | 5 | 6 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 14 | 4 | ||||||||
HitFreezeDefender | 14 | 4 | ||||||||
MainRecoveryDuration | 35 | 21 | 20 | 15 | ||||||
KnockdownDuration | 1 | 20 | ||||||||
KnockBack | 0.8 | 1.0 | ||||||||
FallSpeed | 0.5 | 0.4 | 0.5 | 0.05 | ||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4', '0x8'] | ['0x4'] |